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spiele:factorio:combinator_-_signal_edge_detector

Combinator - Signal Edge Detector

My combinator-logic looks now like this:

Signal + 0 –> B (Saves the value from last tick)

Decider combinator 1: Signal = 1 –> C

Decider combinator 2: Signal != B –> C

Decider combinator 3 (input connected with output of decider1 and decider2): C = 2 –> PULSE

This constellation sends only a pulse, if the signal appears, but not when it disappears.

Blueprint-String:

0eNrFVlGOmzAQvcv8FqoAWRIh7c+eYKV+VhVyYLI7kjGWMVGjiAP0Fj1bT9IxNCRdQhaitPsDMozfvHnPHvsAG1mjNqQsJAegrFQVJF8PUNGLEtJ9s3uNkABZLMADJQo3yjGjHI2flcWGlLClgcYDUjl+hyRovnmAypIl7NDawT5VdbFBwwE9jstnhbLnQB7osuK5pXLpGc9ferDnV8ApeII1pUw3+Cp2xNEcsiVp0UzinZVaM20thUVo4WpXefA3d6pSl3wrZIVdToWZI1Q54MA9DObnlRGPQo4kk9Vk2yEjNU3jDYoPr4k4rD34/HCqPifTEemyXdDiD2bK/3LqKW/JVDadrU3nTSsPc9TCtBwTeORJZW11fQFzR8bW/KWH7SL8Lx2k3qet5unWlEVKijGOQk9XOjiT1Y1XQ+U9CEcmR2+Dr2KFIy5Gs1xc/EMT3xH86GF4Bw+f7+hhONR53LPliAvLE8NCSOlLUeih+tH19nGk0at9g9jP722YGcpE01bgQ8+hwJzqwkfJ4IYyX5cSR7tocAkr7rGEIftaoGWYSW1p2oI+od63MS14DfMv0SWHTzes6SdoZngz3mleDKKaEH5J/tVtR8Lif58IFTqQWdq+2Qi/fvz84LMjvN7+44Fj3mVr4zn9K5y2pdczt3R43NHuzuKcS86ucx7s+FLUBsfLZRiv4/UqipvmN3kRasg=

spiele/factorio/combinator_-_signal_edge_detector.txt · Zuletzt geändert: 2019/12/30 12:02 von ronny